Latest update

v4.1.0: a substantial rework of how the game feels

Players told us the game felt monotonous and that hold was too strong. This update addresses both. Adding a clock in particular changes both the tension of a run and how far a score can go.

Time attack

Runs now start with 120 seconds, and clearing squares adds time back. Bigger clears buy you a longer run.

Hold limited to once per block

Hold now has a usage limit, turning it into a decision rather than a free escape hatch.

No more play limits

The play-count limit is gone. Play as much as you like, with an ad before each run.

Diagonal movement

Downward and horizontal input now work at once, so you can fine-tune position while dropping.

Reworked movement animation

Blocks now follow your finger smoothly, making their position far easier to read.

Starry night theme

A new backdrop of rising constellations and a Milky Way shader. The further you get, the more stars gather into constellations.

Version history

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Update from the App Store.